日常副本.xlsx:来源阅读件
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稳定 ID Lyawbgfw3oO4lWxpUXqcOr6pnrd;父目录 CdjbfZfHyl4eB4dyWSUcEGUHnxh;目录 策划文档/关卡玩法。
飞书原入口;源端显示修改时间 10月8日 17:10;真实revision未知。
原件 raw/策划文档/关卡玩法/日常副本.xlsx;6749043字节;SHA-256 0938df9e94e909fced8db1c05e74dfb5f1fe833dfb0bd059fdacc4cf14e02947;采集时间 2026-10-13T10:56:20.897659+00:00。原件继续受限保管,不在网站下载。
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工作表 副本列表功能
sheetId 1;状态 visible;部件 xl/worksheets/sheet1.xml。DEMO/正式版保持原名称,各自独立呈现。
合并区域:无。样式、颜色、尺寸、隐藏行列、批注/绘图关系保留于结构。
| 坐标 | 内容/缓存 | 公式 | 类型/样式 |
|---|---|---|---|
| A1 | 副本列表 | s/101 | |
| A33 | 材料副本 | s/113 | |
| B34 | 金币关 | s/115 | |
| C34 | 具体玩法待定 | s/115 | |
| D34 | 通关得奖励 | s/100 | |
| E34 | 按主角等级解锁 | s/115 | |
| F34 | 有次数限制 | s/115 | |
| G34 | 可扫荡 | s/100 | |
| A39 | 挑战副本 | s/114 | |
| B40 | BOSS挑战 | s/100 | |
| C40 | 具体玩法待定 | s/115 | |
| D40 | 按星级得奖励 | s/100 | |
| E40 | 每日轮换 | s/100 | |
| F40 | 无次数限制 | s/100 | |
| G40 | 有排行榜按排行榜每日奖励 | s/100 |
全部单元格记录 477;公式 0。只有样式的空格在结构JSON,不省略其原结构。
工作表 材料副本
sheetId 3;状态 visible;部件 xl/worksheets/sheet2.xml。DEMO/正式版保持原名称,各自独立呈现。
合并区域:B48:T81。样式、颜色、尺寸、隐藏行列、批注/绘图关系保留于结构。
| 坐标 | 内容/缓存 | 公式 | 类型/样式 |
|---|---|---|---|
| A1 | 材料副本详细设计 | s/3 | |
| A3 | 材料副本包含以下几类关卡(具体看配置) | s/94 | |
| B4 | 1、金币关 | s/2 | |
| B5 | 2、其他材料关 | s/6 | |
| B6 | 后续还可增加 | s/2 | |
| B7 | 都使用同一套关卡机制,只是怪物不同,刷怪时间轴不同,掉落不同,奖励不同 | s/2 | |
| A9 | 材料关玩法设计 | s/95 | |
| B10 | 与主线关卡玩法一致 | s/6 | |
| B11 | 进入关卡——波次选择手牌——战斗——结算 | s/6 | |
| B12 | 胜利后结算并获得关卡奖励 | s/6 | |
| A14 | 各类型关卡详细设计 | s/4 | |
| B15 | 各类型关卡,都预设X关左右,根据配置 | s/6 | |
| B16 | 关卡开放:根据主角等级开放各类型的材料关卡 | s/2 | |
| C17 | 金币关:主角X级(配置) | s/6 | |
| D18 | 通关关卡x(配置) | s/6 | |
| C19 | 关卡开放后,即可挑战该类型关卡 | s/2 | |
| B20 | 关卡状态:分为锁定,可挑战,可扫荡几种 | s/2 | |
| C21 | 第1关默认可挑战,其他默认锁定 | s/2 | |
| C22 | 当关卡挑战胜利后,解锁下一关,本关转为可扫荡状态 | s/2 | |
| C23 | 关卡解锁后就转为可挑战状态以此循环 | s/2 | |
| C24 | 只可对当前可挑战关卡的上一关进行扫荡,其他关卡隐藏不可见 | s/2 | |
| C25 | 当最后一关挑战胜利后,不再解锁下一个关卡,且保持当前最后一关可扫荡,其他关隐藏不可见即可 | s/2 | |
| B26 | 关卡挑战: | s/2 | |
| C27 | 关卡转为解锁状态后即可挑战,挑战不消耗次数或其他道具 | s/2 | |
| C28 | 每个关卡首次打时,需正常手动挑战,走关卡完整流程 | s/2 | |
| C29 | 挑战胜利处理: | s/2 | |
| D30 | 获得关卡本身奖励,额外获得一次首通奖励 | s/2 | |
| D31 | 本关转为可扫荡状态,不可再挑战 | s/2 | |
| C32 | 挑战失败处理: | s/2 | |
| D33 | 不获得任何奖励,可随时重新挑战 | s/2 | |
| D34 | 本关维持可挑战状态 | s/2 | |
| B35 | 关卡扫荡: | s/2 | |
| C36 | 可扫荡状态的关卡可直接扫荡并获得关卡本身奖励 | s/2 | |
| C37 | 扫荡消耗扫荡次数,扫荡次数分关卡类型记录 | s/2 | |
| D38 | 如金币关扫荡时,只消耗金币关的扫荡次数 | s/2 | |
| D39 | 所有类型关卡的扫荡次数各自记录 | s/2 | |
| D40 | 扫荡成功后扣减,无次数则不可扫荡 | s/2 | |
| C41 | 扫荡次数:默认每日X次(配置),0点重置,可被其他功能影响增加次数(如特权卡等) | s/6 | |
| D42 | 次数每日0点重置回X次,重置前的次数直接清除不累计 | s/6 | |
| B43 | 关卡奖励: | s/2 | |
| C44 | 关卡本身奖励,每一关通关或扫荡即给的奖励(配置) | s/6 | |
| C45 | 关卡首通奖励,关卡首次挑战胜利后额外给于的奖励,需与本身奖励一起发放,只可获得一次(配置) | s/6 | |
| A47 | UI界面 | s/2 | |
| A83 | 数据结构 | s/98 | |
| A86 | 副本列表界面配置 | s/71 | |
| D86 | raid_list.csv | s/72 | |
| B88 | ##var | s/73 | |
| C88 | ID | s/73 | |
| D88 | RaidType | s/74 | |
| E88 | MissionType | s/73 | |
| F88 | ChallengeCount | s/73 | |
| G88 | UnlockLevel | s/74 | |
| H88 | Name | s/73 | |
| I88 | BackgroundPic | s/73 | |
| J88 | Reward | s/73 | |
| B89 | ##type | s/73 | |
| C89 | int | s/73 | |
| D89 | RaidType | s/74 | |
| E89 | MissionType | s/73 | |
| F89 | int | s/73 | |
| G89 | int | s/73 | |
| H89 | string | s/73 | |
| I89 | string | s/73 | |
| J89 | (list#sep=|),int | s/73 | |
| B90 | ##group | s/73 | |
| C90 | c,s | s/73 | |
| D90 | c | s/73 | |
| E90 | c,s | s/73 | |
| F90 | c,s | s/73 | |
| G90 | c | s/74 | |
| H90 | c | s/73 | |
| I90 | c | s/73 | |
| J90 | c | s/73 | |
| B91 | ## | s/73 | |
| C91 | 自增ID | s/73 | |
| D91 | 玩法类型 | s/73 | |
| E91 | 关卡类型 | s/73 | |
| F91 | 扫荡(挑战)次数 | s/74 | |
| G91 | 解锁等级 | s/74 | |
| H91 | 名称 | s/73 | |
| I91 | 展示背景图 | s/73 | |
| J91 | 展示奖励 | s/73 | |
| B92 | ## | s/73 | |
| C93 | 1 | n/73 | |
| D93 | 材料关 | s/73 | |
| E93 | 金币猎场 | s/73 | |
| F93 | 3 | n/73 | |
| G93 | 3 | n/73 | |
| H93 | mission_name_1 | s/73 | |
| I93 | liechang02 | s/73 | |
| J93 | 212|213|214 | s/73 | |
| C94 | 2 | n/73 | |
| D94 | 挑战关 | s/74 | |
| E94 | BOSS挑战 | s/74 | |
| F94 | 3 | n/73 | |
| G94 | 3 | n/73 | |
| H94 | mission_name_2 | s/73 | |
| I94 | liechang03 | s/73 | |
| J94 | 212|213|215 | s/73 | |
| A96 | 副本关卡界面配置 | s/71 | |
| D96 | raid_mission.csv | s/72 | |
| B98 | ##var | s/73 | |
| C98 | MissionID | s/73 | |
| D98 | MissionType | s/73 | |
| E98 | FrontMissionID | s/73 | |
| F98 | Reward | s/73 | |
| G98 | FirstReward | s/73 | |
| H98 | SuggestPower | s/73 | |
| I98 | BackgroundPic | s/73 | |
| J98 | BossName | s/78 | |
| K98 | BossDesc | s/79 | |
| L98 | BOSSSpine | s/74 | |
| B99 | ##type | s/73 | |
| C99 | int | s/73 | |
| D99 | MissionType | s/73 | |
| E99 | int | s/73 | |
| F99 | (list#sep=;),ItemSub | s/73 | |
| G99 | (list#sep=;),ItemSub | s/73 | |
| H99 | int | s/73 | |
| I99 | string | s/73 | |
| J99 | string | s/80 | |
| K99 | string | s/81 | |
| L99 | string | s/74 | |
| B100 | ##group | s/73 | |
| C100 | c,s | s/73 | |
| D100 | c,s | s/73 | |
| E100 | c,s | s/73 | |
| F100 | c,s | s/73 | |
| G100 | c,s | s/73 | |
| H100 | c | s/73 | |
| I100 | c | s/73 | |
| J100 | c | s/80 | |
| K100 | c | s/81 | |
| L100 | c | s/74 | |
| B101 | ## | s/73 | |
| C101 | 关卡ID | s/73 | |
| D101 | 关卡类型 | s/73 | |
| E101 | 前置关卡ID | s/73 | |
| F101 | 扫荡奖励 | s/73 | |
| G101 | 首杀奖励 | s/73 | |
| H101 | 推荐战力 | s/76 | |
| I101 | BOSS背景图 | s/82 | |
| J101 | BOSS名字 | s/83 | |
| K101 | BOSS描述 | s/84 | |
| L101 | BOSS立绘 | s/82 | |
| B102 | ## | s/73 | |
| C103 | 101 | n/73 | |
| D103 | 金币猎场 | s/73 | |
| F103 | 1|500;211|50;212|15;213|5 | s/73 | |
| G103 | 2|50;1|2000;211|290;212|130 | s/73 | |
| H103 | 529 | n/73 | |
| C104 | 102 | n/73 | |
| D104 | 金币猎场 | s/73 | |
| E104 | 101 | n/73 | |
| F104 | 1|1000;211|100;212|30;213|10 | s/73 | |
| G104 | 2|50;1|4000;211|570;212|290 | s/73 | |
| H104 | 1258 | n/73 | |
| C105 | 103 | n/73 | |
| D105 | 金币猎场 | s/73 | |
| E105 | 102 | n/73 | |
| F105 | 1|1500;211|150;212|45;213|15 | s/73 | |
| G105 | 2|100;1|6000;211|800;212|450 | s/73 | |
| H105 | 2444 | n/73 |
全部单元格记录 952;公式 0。只有样式的空格在结构JSON,不省略其原结构。
工作表 挑战副本
sheetId 2;状态 visible;部件 xl/worksheets/sheet3.xml。DEMO/正式版保持原名称,各自独立呈现。
合并区域:C181:M213, B53:F83, G53:J83。样式、颜色、尺寸、隐藏行列、批注/绘图关系保留于结构。
| 坐标 | 内容/缓存 | 公式 | 类型/样式 |
|---|---|---|---|
| A1 | 挑战副本详细设计 | s/3 | |
| A3 | 挑战副本包含以下几类关卡 | s/4 | |
| B4 | 1、BOSS挑战 | s/6 | |
| B6 | 后续还可增加 | s/2 | |
| A8 | BOSS挑战详细设计 | s/4 | |
| A9 | 关卡机制详细设计(待定) | s/7 | |
| B10 | 1、玩法概述 | s/6 | |
| B11 | 考验玩家英雄的养成练度,仅针对英雄的输出能力 | s/6 | |
| B12 | BOSS预设特性,并在战前告知,玩家需要开始前就选择英雄上阵 | s/6 | |
| B13 | 开局提供英雄牌进行前置升级,仅提供已选择的英雄牌,不提供其他效果牌,靠英雄练度进行输出 | s/6 | |
| B15 | 2、玩法流程 | s/6 | |
| B16 | 设置上阵英雄——进入挑战——选择英雄牌升级——战斗——结算 | s/6 | |
| B17 | 设置上阵: | s/6 | |
| B18 | 战前设置,沿用之前的英雄上阵功能 | s/6 | |
| B19 | 上阵人数:需最少上阵5名英雄(界面增加相关功能入口) | s/6 | |
| B21 | 战斗相关: | s/6 | |
| B22 | 战斗时间:180秒左右 | s/6 | |
| B23 | 开局选择英雄升级: | s/6 | |
| C24 | 战斗开始前选5次,每次4选2,根据具体配置 | s/8 | |
| C25 | 仅筛选出已上阵的英雄牌提供选择,允许一轮里出现多个相同的英雄 | s/8 | |
| C26 | 拿牌用牌操作调整为,每轮选择确认后,被选英雄即可升级,无需再手动出牌操作,并屏蔽手牌出牌区 | s/8 | |
| B28 | 结算: | s/6 | |
| C29 | 非最后一关boss,boss死亡即为胜利 | s/6 | |
| C30 | 最后一关boss,时间结束则关卡胜利 | s/6 | |
| C31 | 失败:城墙血量为0则失败 | s/6 | |
| C32 | 胜利或失败都退出关卡,且只显示为胜利结算,并发放本次挑战奖励 | s/6 | |
| B33 | 倍速:可开2倍速,3倍速 | s/6 | |
| B34 | 数据记录:无论胜负,都需记录对boss造成的有效伤害(含英雄召唤物伤害),对其他怪物伤害不计入 | s/6 | |
| C35 | 非最后一关boss,可通过记录boss剩余血量,获得本场对boss造成的有效伤害 | s/6 | |
| C36 | 最后一关boss,则需一直记录对boss造成的伤害,直到关卡结束 | s/6 | |
| C37 | 结算界面中需显示本场有效伤害 | s/6 | |
| B38 | 自动:自动功能需开启,玩家可自动拿牌,用牌,放大招 | s/6 | |
| B39 | 跳过:选择完毕后,开战一段时间(视客户端模拟整个战斗需多长时间)后即可跳过战斗,直接获得最终结果 | s/8 | |
| B41 | 3、地图和BOSS设计 | s/6 | |
| B42 | 场景:使用常规主线关的地图 | s/6 | |
| B43 | BOSS | s/6 | |
| B44 | 名字 | s/9 | |
| C44 | 形象 | s/9 | |
| D44 | 特性 | s/9 | |
| E44 | 技能1 | s/9 | |
| F44 | 技能2 | s/9 | |
| B45 | 新增1 | s/10 | |
| D45 | 抗火 | s/10 | |
| B46 | 新增2 | s/10 | |
| D46 | 抗电 | s/10 | |
| B47 | 新增3 | s/10 | |
| D47 | 抗冰 | s/10 | |
| B48 | 原有大炮 | s/10 | |
| D48 | 抗火 | s/10 | |
| F48 | 三连 | s/10 | |
| B49 | 原有巨兔 | s/10 | |
| D49 | 抗电 | s/10 | |
| F49 | 召唤 | s/10 | |
| B50 | 原有护士 | s/10 | |
| D50 | 抗冰 | s/10 | |
| F50 | 治疗 | s/10 | |
| B52 | 战斗界面,结算界面 | s/12 | |
| A85 | 关卡规则详细设计 | s/20 | |
| B86 | BOSS挑战关以每日挑战1个boss的形式轮换,按周日期数全服同步 | s/6 | |
| B87 | 示例 | s/6 | |
| C87 | 关卡数 | s/21 | |
| D87 | 关卡id | s/22 | |
| E87 | BOSS名 | s/25 | |
| F87 | boss图 | s/21 | |
| G87 | BOSS介绍 | s/25 | |
| H87 | 挑战次数 | s/21 | |
| I87 | 挑战奖励 | s/21 | |
| J87 | 宝箱奖励 | s/21 | |
| C88 | 1 | n/23 | |
| D88 | 10001 | n/11 | |
| E88 | 猪王 | s/26 | |
| F88 | zhuwabg | s/27 | |
| G88 | zhuwabg | s/27 | |
| H88 | 3 | n/27 | |
| I88 | 钻石1100 | s/27 | |
| J88 | 金币10000 | s/27 | |
| C89 | 2 | n/23 | |
| D89 | 10002 | n/11 | |
| E89 | 鱼王 | s/26 | |
| F89 | zhuwabg | s/27 | |
| G89 | zhuwabg | s/27 | |
| H89 | 3 | n/27 | |
| I89 | 钻石1100 | s/27 | |
| J89 | 金币10000 | s/27 | |
| C90 | 3 | n/23 | |
| D90 | 10003 | n/11 | |
| E90 | 狗王 | s/26 | |
| F90 | zhuwabg | s/27 | |
| G90 | zhuwabg | s/27 | |
| H90 | 3 | n/27 | |
| I90 | 钻石1100 | s/27 | |
| J90 | 金币10000 | s/27 | |
| C91 | 4 | n/23 | |
| D91 | 10004 | n/11 | |
| E91 | 猪王 | s/26 | |
| F91 | zhuwabg | s/27 | |
| G91 | zhuwabg | s/27 | |
| H91 | 3 | n/27 | |
| I91 | 钻石1100 | s/27 | |
| J91 | 金币10000 | s/27 | |
| C92 | 5 | n/23 | |
| D92 | 10005 | n/11 | |
| E92 | 鱼王 | s/26 | |
| F92 | zhuwabg | s/27 | |
| G92 | zhuwabg | s/27 | |
| H92 | 3 | n/27 | |
| I92 | 钻石1100 | s/27 | |
| J92 | 金币10000 | s/27 | |
| C93 | 6 | n/23 | |
| D93 | 10006 | n/11 | |
| E93 | 狗王 | s/26 | |
| F93 | zhuwabg | s/27 | |
| G93 | zhuwabg | s/27 | |
| H93 | 3 | n/27 | |
| I93 | 钻石1100 | s/27 | |
| J93 | 金币10000 | s/27 | |
| B95 | 由服务器根据配置表,每日开放对应的BOSS关卡给全服玩家进行挑战,BOSS难度由玩家历史决定,初始为难度1 | s/6 | |
| B97 | 1、功能开放:按玩家主角等级,开放后,玩家可挑战本日开放的BOSS关卡 | s/6 | |
| C98 | 主角9级(配置) | s/6 | |
| B99 | 2、每日重置时间点:UTC+0(服务器时间) 0点 | s/6 | |
| B100 | 重置截止前10分钟限制玩家挑战,避免出现跨时间问题。此时间内点击【挑战】提示【挑战即将重置,请稍后】 | s/6 | |
| B101 | 3、挑战次数:3,默认3,(配置)可被其他功能增加(如周月卡特权) | s/6 | |
| C102 | 次数不累计,每日0点重置回最大次数 | s/6 | |
| C103 | 每挑战或扫荡一次扣除1次次数,进入关卡时就扣,不返还 | s/6 | |
| C104 | 玩家进入新的BOSS难度时,挑战次数也会重置 | s/6 | |
| C105 | 挑战次数=0时,点击【挑战】或【扫荡】提示【挑战次数不足】 | s/6 | |
| B106 | 4、关卡挑战:功能开放后,且本日有挑战次数,即可挑战 | s/6 | |
| C107 | 挑战胜利处理: | s/6 | |
| D108 | 获得1次挑战奖励,并记录当前伤害记录 | s/6 | |
| D109 | 退出关卡后,挑战界面刷新出下一难度的BOSS挑战,且挑战次数重置 | s/6 | |
| D110 | 如果最后一个难度的BOSS也被胜利,则挑战界面停留在此难度 | s/6 | |
| C111 | 挑战失败处理: | s/6 | |
| D112 | 获得1次挑战奖励,并记录当前伤害记录 | s/6 | |
| D113 | 退出关卡后,挑战界面维持在此难度,挑战次数-1 | s/6 | |
| B114 | 5、伤害记录:每次挑战,记录对当前难度boss造成的有效伤害值(对boss外的其他怪物造成的伤害不统计) | s/6 | |
| C115 | 伤害值需由服务器验证,超过一定阈值时作废为0 | s/6 | |
| C116 | 只记录最高的一次伤害值,用于开启挑战宝箱奖励和用于本日伤害排名奖励 | s/6 | |
| C117 | 伤害值只记录本日造成最高的值,有新的最高值时,需覆盖之前的值 | s/6 | |
| C118 | 每日0点发放排行榜奖励后重置 | s/6 | |
| B120 | 6、挑战宝箱奖励:每个难度的BOSS预设若干宝箱奖励,按最高伤害值是否达到条件开启 | s/6 | |
| B121 | 示例 | s/6 | |
| C121 | 宝箱奖励 | s/25 | |
| D121 | 伤害百比 | s/25 | |
| E121 | 奖励内容 | s/21 | |
| C122 | 1 | n/27 | |
| D122 | 0.1 | n/29 | |
| E122 | 金币1000;钻石100 | s/27 | |
| C123 | 2 | n/27 | |
| D123 | 0.2 | n/29 | |
| E123 | 金币1000;钻石100 | s/27 | |
| C124 | 3 | n/27 | |
| D124 | 0.3 | n/29 | |
| E124 | 金币1000;钻石100 | s/27 | |
| C125 | 4 | n/27 | |
| D125 | 0.4 | n/29 | |
| E125 | 金币1000;钻石100 | s/27 | |
| C126 | 5 | n/30 | |
| D126 | 0.5 | n/31 | |
| E126 | 金币1000;钻石100 | s/27 | |
| C127 | 6 | n/30 | |
| D127 | 0.6 | n/29 | |
| E127 | 金币1000;钻石100 | s/27 | |
| C128 | 7 | n/30 | |
| D128 | 0.7 | n/29 | |
| E128 | 金币1000;钻石100 | s/27 | |
| C129 | 8 | n/30 | |
| D129 | 0.8 | n/29 | |
| E129 | 金币1000;钻石100 | s/27 | |
| C130 | 9 | n/30 | |
| D130 | 0.9 | n/31 | |
| E130 | 金币1000;钻石100 | s/27 | |
| C131 | 10 | n/10 | |
| D131 | 1 | n/32 | |
| E131 | 金币1000;钻石100 | s/27 | |
| C132 | 伤害百比=造成的伤害/BOSS血量 | s/6 | |
| C133 | 如果一次挑战就达到了最高伤害值的条件,则可拿完全部的宝箱奖励内容 | s/6 | |
| C134 | 每个宝箱只可领取一次,进入新的难度后宝箱重置 | s/6 | |
| D135 | 如果BOSS未被击杀,则每个宝箱奖励需玩家手动领取;如果被击杀,退出关卡后,自动领取所有可领的宝箱奖励 | s/6 | |
| D136 | 未达成领取条件时,为不可领取状态 | s/2 | |
| D137 | 达成条件后,为可领取状态 | s/2 | |
| D138 | 手动领取后,为已领取状态 | s/2 | |
| B139 | 7、挑战奖励:每次挑战,无论胜负无论伤害多少,都会发放一次奖励 | s/6 | |
| B141 | 8、boss难度 | s/6 | |
| C142 | 每个BOSS都有100个难度(配置),每个难度有不同的宝箱奖励和挑战奖励(配置) | s/6 | |
| C143 | 每个难度的BOSS被击杀后,即可开启下个难度 | s/6 | |
| C144 | BOSS难度只能持续向后挑战,不可返回前一难度 | s/6 | |
| C145 | 不同难度的boss属性不同,用难度系数控制也可(配置) | s/6 | |
| C146 | 如果当日玩家击杀了某个难度的BOSS,退出关卡后,宝箱奖励自动领取,领取后关卡界面会刷新出该BOSS的下一难度,挑战奖励、宝箱奖励也随之刷新,挑战次数重置 | s/6 | |
| C147 | 如果当日玩家未能完成击杀,下次再刷出同一BOSS(血量重置),继承之前的难度和宝箱进度和状态,之前未领取的宝箱可以继续领取 | s/6 | |
| C148 | 最终难度boss: | s/6 | |
| C149 | 当boss是最终难度时,血量无限不死亡,只记录有效伤害进行排名或发奖 | s/6 | |
| C150 | boss宝箱奖励全部拿完后,根据伤害,每增加N发放一次循环奖励 (配置) | s/6 | |
| B152 | 9、排行榜展示 | s/6 | |
| C153 | 设立boss挑战排行榜,副本解锁后才显示入口 | s/6 | |
| C154 | 按玩家本日挑战的难度和造成的伤害(最终boss则为具体值),一起进行排名 | s/6 | |
| C155 | 挑战难度越高的玩家排名越前,同难度下伤害越高的排名越前,同难度同伤害的以挑战时间排序,时间早的排前 | s/6 | |
| B156 | 20260920补充 | s/28 | |
| C156 | 如果玩家本日击杀了BOOS难度1,未能击杀BOSS难度2,排行榜只显示难度2的伤害值 | s/28 | |
| C157 | 排行榜的伤害数值显示,超过千的使用K缩写;超过百万的用M缩写,超过十亿的用B缩写;小数点后最多保留2位(四舍五入) | s/6 | |
| C158 | 未参与的玩家显示为无排名,难度1,伤害0 | s/6 | |
| C159 | 每日0点重置排名,并按排名发放一次排名奖励 | s/6 | |
| B160 | 20260923补充 | s/28 | |
| C160 | 如果主界面排行榜开了,BOSS还没开,不显示BOSS的页签入口 | s/36 | |
| B163 | 10、排行榜奖励 | s/6 | |
| C164 | 每日0点,排名前50的玩家可通过系统邮件获得BOSS挑战排行榜奖励 | s/6 | |
| C165 | 前3名奖励最好,每个名次分别有不同奖励 | s/6 | |
| C166 | 第4名~第10名 | s/37 | |
| D166 | 奖励较好,各名次奖励内容相同 | s/6 | |
| C167 | 第11~第30名 | s/6 | |
| D167 | 奖励一般,各名次奖励内容相同 | s/6 | |
| C168 | 第31~第50名 | s/6 | |
| D168 | 奖励较差,各名次奖励内容相同 | s/6 | |
| B170 | 11、扫荡: | s/6 | |
| C171 | 需玩家本日挑战过一次后可用,未挑战时,界面只显示【挑战】按钮 | s/6 | |
| C172 | 扫荡扣减挑战次数,无次数则不可扫荡,提示【挑战次数不足】 | s/6 | |
| C173 | 扫荡必然成功,发放一次挑战奖励 | s/2 | |
| C174 | 扫荡不会改变本日最高伤害 | s/6 | |
| B180 | UI界面 | s/1 | |
| B215 | 阵型编队弹窗 | s/44 | |
| B239 | 排行榜 | s/44 | |
| A262 | 数据结构 | s/1 | |
| B264 | 副本列表界面配置 | s/71 | |
| D264 | raid_list.csv | s/72 | |
| B266 | ##var | s/73 | |
| C266 | ID | s/73 | |
| D266 | RaidType | s/74 | |
| E266 | MissionType | s/73 | |
| F266 | ChallengeCount | s/73 | |
| G266 | UnlockLevel | s/74 | |
| H266 | Name | s/73 | |
| I266 | BackgroundPic | s/73 | |
| J266 | Reward | s/73 | |
| B267 | ##type | s/73 | |
| C267 | int | s/73 | |
| D267 | RaidType | s/74 | |
| E267 | MissionType | s/73 | |
| F267 | int | s/73 | |
| G267 | int | s/73 | |
| H267 | string | s/73 | |
| I267 | string | s/73 | |
| J267 | (list#sep=|),int | s/73 | |
| B268 | ##group | s/73 | |
| C268 | c,s | s/73 | |
| D268 | c | s/73 | |
| E268 | c,s | s/73 | |
| F268 | c,s | s/73 | |
| G268 | c | s/74 | |
| H268 | c | s/73 | |
| I268 | c | s/73 | |
| J268 | c | s/73 | |
| B269 | ## | s/73 | |
| C269 | 自增ID | s/73 | |
| D269 | 玩法类型 | s/73 | |
| E269 | 关卡类型 | s/73 | |
| F269 | 扫荡(挑战)次数 | s/74 | |
| G269 | 解锁等级 | s/74 | |
| H269 | 名称 | s/73 | |
| I269 | 展示背景图 | s/73 | |
| J269 | 展示奖励 | s/73 | |
| B270 | ## | s/73 | |
| C271 | 1 | n/73 | |
| D271 | 材料关 | s/73 | |
| E271 | 金币猎场 | s/74 | |
| F271 | 3 | n/73 | |
| G271 | 3 | n/73 | |
| H271 | mission_name_1 | s/73 | |
| I271 | liechang02 | s/73 | |
| J271 | 212|213|214 | s/73 | |
| C272 | 2 | n/73 | |
| D272 | 挑战关 | s/74 | |
| E272 | BOSS挑战 | s/74 | |
| F272 | 3 | n/73 | |
| G272 | 3 | n/73 | |
| H272 | mission_name_2 | s/73 | |
| I272 | liechang03 | s/73 | |
| J272 | 212|213|215 | s/73 | |
| B275 | BOSS挑战关卡配置 | s/71 | |
| D275 | raid_mission.csv | s/72 | |
| B277 | ##var | s/73 | |
| C277 | MissionID | s/73 | |
| D277 | MissionType | s/73 | |
| E277 | FrontMissionID | s/73 | |
| F277 | Reward | s/73 | |
| G277 | FirstReward | s/73 | |
| H277 | SuggestPower | s/73 | |
| I277 | BackgroundPic | s/73 | |
| J277 | BossName | s/78 | |
| K277 | BossDesc | s/79 | |
| L277 | BOSSSpine | s/74 | |
| B278 | ##type | s/73 | |
| C278 | int | s/73 | |
| D278 | MissionType | s/73 | |
| E278 | int | s/73 | |
| F278 | (list#sep=;),ItemSub | s/73 | |
| G278 | (list#sep=;),ItemSub | s/73 | |
| H278 | int | s/73 | |
| I278 | string | s/73 | |
| J278 | string | s/80 | |
| K278 | string | s/81 | |
| L278 | string | s/74 | |
| B279 | ##group | s/73 | |
| C279 | c,s | s/73 | |
| D279 | c,s | s/73 | |
| E279 | c,s | s/73 | |
| F279 | c,s | s/73 | |
| G279 | c,s | s/73 | |
| H279 | c | s/73 | |
| I279 | c | s/73 | |
| J279 | c | s/80 | |
| K279 | c | s/81 | |
| L279 | c | s/74 | |
| B280 | ## | s/73 | |
| C280 | 关卡ID | s/73 | |
| D280 | 关卡类型 | s/73 | |
| E280 | 前置关卡ID | s/73 | |
| F280 | 扫荡奖励 | s/73 | |
| G280 | 首杀奖励 | s/73 | |
| H280 | 推荐战力 | s/76 | |
| I280 | BOSS背景图 | s/82 | |
| J280 | BOSS名字 | s/83 | |
| K280 | BOSS描述 | s/84 | |
| L280 | BOSS立绘 | s/82 | |
| B281 | ## | s/73 | |
| C282 | 201 | n/73 | |
| D282 | boss挑战 | s/74 | |
| F282 | 1|500;211|50;212|15;213|5 | s/73 | |
| I282 | liechang02 | s/73 | |
| J282 | liechang02 | s/73 | |
| K282 | liechang02 | s/73 | |
| L282 | liechang02 | s/73 | |
| C283 | 202 | n/73 | |
| D283 | boss挑战 | s/74 | |
| F283 | 1|1000;211|100;212|30;213|10 | s/73 | |
| I283 | liechang03 | s/73 | |
| J283 | liechang03 | s/73 | |
| K283 | liechang03 | s/73 | |
| L283 | liechang03 | s/73 | |
| C284 | 203 | n/73 | |
| D284 | boss挑战 | s/74 | |
| F284 | 1|1500;211|150;212|45;213|15 | s/73 | |
| I284 | liechang04 | s/73 | |
| J284 | liechang04 | s/73 | |
| K284 | liechang04 | s/73 | |
| L284 | liechang04 | s/73 | |
| C285 | 204 | n/73 | |
| D285 | boss挑战 | s/74 | |
| F285 | 1|500;211|50;212|15;213|5 | s/73 | |
| I285 | liechang05 | s/73 | |
| J285 | liechang05 | s/73 | |
| K285 | liechang05 | s/73 | |
| L285 | liechang05 | s/73 | |
| C286 | 205 | n/73 | |
| D286 | boss挑战 | s/74 | |
| F286 | 1|1000;211|100;212|30;213|10 | s/73 | |
| I286 | liechang06 | s/73 | |
| J286 | liechang06 | s/73 | |
| K286 | liechang06 | s/73 | |
| L286 | liechang06 | s/73 | |
| C287 | 206 | n/73 | |
| D287 | boss挑战 | s/74 | |
| F287 | 1|500;211|50;212|15;213|5 | s/73 | |
| I287 | liechang07 | s/73 | |
| J287 | liechang07 | s/73 | |
| K287 | liechang07 | s/73 | |
| L287 | liechang07 | s/73 | |
| C288 | 207 | n/73 | |
| D288 | boss挑战 | s/74 | |
| F288 | 1|1000;211|100;212|30;213|10 | s/73 | |
| I288 | liechang08 | s/73 | |
| J288 | liechang08 | s/73 | |
| K288 | liechang08 | s/73 | |
| L288 | liechang08 | s/73 | |
| B291 | BOSS难度奖励 | s/71 | |
| D291 | raid_bossbox.csv | s/72 | |
| B293 | ##var | s/73 | |
| C293 | MissionID | s/73 | |
| D293 | BOSSid | s/10 | |
| E293 | HardLevel | s/74 | |
| F293 | BOXID | s/88 | |
| G293 | Box1value | s/89 | |
| H293 | Box1Reward | s/81 | |
| B294 | ##type | s/73 | |
| C294 | int | s/73 | |
| D294 | int | s/10 | |
| E294 | int | s/74 | |
| F294 | int | s/88 | |
| G294 | int | s/89 | |
| H294 | (list#sep=;),ItemSub | s/81 | |
| B295 | ##group | s/73 | |
| C295 | c,s | s/73 | |
| D295 | c | s/10 | |
| E295 | c | s/74 | |
| F295 | c | s/88 | |
| G295 | c,s | s/89 | |
| H295 | c,s | s/81 | |
| B296 | ## | s/73 | |
| C296 | 关卡ID | s/73 | |
| D296 | BOSSID | s/10 | |
| E296 | 难度等级 | s/74 | |
| F296 | 宝箱ID | s/90 | |
| G296 | 宝箱所需伤害百比 | s/83 | |
| H296 | 宝箱奖励 | s/84 | |
| B297 | ## | s/73 | |
| C297 | 201 | n/11 | |
| D297 | 1011 | n/11 | |
| E297 | 1 | n/91 | |
| F297 | 1 | n/92 | |
| G297 | 1000 | n/11 | |
| H297 | 1|500;211|50;212|15;213|5 | s/73 | |
| C298 | 201 | n/11 | |
| D298 | 1011 | n/11 | |
| E298 | 1 | n/91 | |
| F298 | 2 | n/92 | |
| G298 | 2000 | n/93 | |
| H298 | 1|1000;211|100;212|30;213|10 | s/73 | |
| C299 | 201 | n/11 | |
| D299 | 1011 | n/11 | |
| E299 | 1 | n/91 | |
| F299 | 3 | n/92 | |
| G299 | 3000 | n/93 | |
| H299 | 1|1500;211|150;212|45;213|15 | s/73 | |
| C300 | 201 | n/11 | |
| D300 | 1011 | n/11 | |
| E300 | 1 | n/91 | |
| F300 | 4 | n/92 | |
| G300 | 4000 | n/93 | |
| H300 | 1|500;211|50;212|15;213|5 | s/73 | |
| C301 | 201 | n/11 | |
| D301 | 1011 | n/11 | |
| E301 | 1 | n/91 | |
| F301 | 5 | n/92 | |
| G301 | 5000 | n/93 | |
| H301 | 1|1000;211|100;212|30;213|10 | s/73 | |
| B304 | BOSS伤害排行 | s/71 | |
| D304 | rank.csv | s/85 | |
| B306 | ##var | s/86 | |
| C306 | RankId | s/87 | |
| D306 | RankType | s/86 | |
| E306 | RankLimit | s/86 | |
| F306 | RefreshNum | s/86 | |
| B307 | ##type | s/86 | |
| C307 | int | s/87 | |
| D307 | RankType | s/86 | |
| E307 | int | s/86 | |
| F307 | int | s/86 | |
| B308 | ##group | s/86 | |
| C308 | c,s | s/87 | |
| D308 | c,s | s/86 | |
| E308 | c,s | s/86 | |
| F308 | c,s | s/86 | |
| B309 | ## | s/86 | |
| C309 | ID | s/87 | |
| D309 | 排行榜类型 | s/86 | |
| E309 | 排名上限 | s/86 | |
| F309 | 下拉刷新个数 | s/86 | |
| B310 | ## | s/86 | |
| C311 | 1 | n/87 | |
| D311 | BOSS挑战排行 | s/86 | |
| E311 | 999 | n/86 | |
| F311 | 20 | n/86 | |
| B313 | 排行榜邮件格式 | s/71 | |
| D313 | mail_type.csv | s/72 | |
| B315 | ##var | s/86 | |
| C315 | MailId | s/87 | |
| D315 | Mailtype | s/74 | |
| E315 | MailTitle | s/74 | |
| F315 | MailText | s/74 | |
| G315 | RewardOrNot | s/74 | |
| B316 | ##type | s/86 | |
| C316 | int | s/87 | |
| D316 | Mailtype | s/74 | |
| E316 | string | s/74 | |
| F316 | string | s/74 | |
| G316 | bool | s/74 | |
| B317 | ##group | s/86 | |
| C317 | c,s | s/87 | |
| D317 | c,s | s/86 | |
| E317 | c | s/74 | |
| F317 | c | s/74 | |
| G317 | c,s | s/86 | |
| B318 | ## | s/86 | |
| C318 | ID | s/87 | |
| D318 | 邮件类型 | s/74 | |
| E318 | 邮件标题 | s/74 | |
| F318 | 邮件正文 | s/74 | |
| G318 | 是否有奖励 | s/74 | |
| B319 | ## | s/86 | |
| C319 | 1 | n/87 | |
| D319 | BOSS挑战排行 | s/74 | |
| E319 | liechang02 | s/73 | |
| F319 | liechang02 | s/73 | |
| G319 | 1 | b/73 | |
| B323 | BOSS排行榜奖励 | s/71 | |
| D323 | boss_challenge_rank_reward | s/72 | |
| B325 | ##var | s/86 | |
| C325 | BOSSid | s/10 | |
| D325 | Mailtype | s/74 | |
| E325 | RankMin | s/74 | |
| F325 | RankMax | s/74 | |
| G325 | RankReward | s/74 | |
| B326 | ##type | s/86 | |
| C326 | int | s/10 | |
| D326 | Mailtype | s/74 | |
| E326 | int | s/10 | |
| F326 | int | s/88 | |
| G326 | (list#sep=;),ItemSub | s/73 | |
| B327 | ##group | s/86 | |
| C327 | c | s/10 | |
| D327 | c,s | s/86 | |
| E327 | c | s/10 | |
| F327 | c | s/88 | |
| G327 | c,s | s/73 | |
| B328 | ## | s/86 | |
| C328 | BOSSid | s/74 | |
| D328 | 邮件类型 | s/74 | |
| E328 | 最低名次 | s/74 | |
| F328 | 最高名次 | s/74 | |
| G328 | 奖励内容 | s/74 | |
| B329 | ## | s/86 | |
| C329 | 1011 | n/91 | |
| D329 | BOSS挑战排行 | s/74 | |
| E329 | 1 | n/73 | |
| F329 | 1 | n/73 | |
| G329 | 212|213|214 | s/73 | |
| C330 | 1011 | n/91 | |
| D330 | BOSS挑战排行 | s/74 | |
| E330 | 2 | n/73 | |
| F330 | 2 | n/73 | |
| G330 | 212|213|214 | s/73 | |
| C331 | 1011 | n/91 | |
| D331 | BOSS挑战排行 | s/74 | |
| E331 | 3 | n/73 | |
| F331 | 3 | n/73 | |
| G331 | 212|213|214 | s/73 | |
| C332 | 1011 | n/91 | |
| D332 | BOSS挑战排行 | s/74 | |
| E332 | 4 | n/73 | |
| F332 | 10 | n/73 | |
| G332 | 212|213|214 | s/73 | |
| C333 | 1011 | n/91 | |
| D333 | BOSS挑战排行 | s/74 | |
| E333 | 11 | n/73 | |
| F333 | 30 | n/73 | |
| G333 | 212|213|214 | s/73 | |
| B335 | BOSS终极难度下循环伤害的奖励配置 | s/71 | |
| E335 | public.csv | s/85 | |
| B337 | ##column#var | s/86 | |
| C337 | ##type | s/86 | |
| D337 | ##group | s/86 | |
| E337 | ## | s/86 | |
| E338 | 描述 | s/86 | |
| F338 | 具体参数 | s/86 | |
| B339 | BOSSChallengeDamageGradient | s/86 | |
| C339 | int | s/86 | |
| D339 | c,s | s/86 | |
| E339 | BOSS挑战终极难度伤害增长的奖励梯度 | s/86 | |
| F339 | 1000 | n/86 | |
| B340 | BOSSChallengeDamageReward | s/86 | |
| C340 | (list#sep=;),ItemSub | s/86 | |
| D340 | c,s | s/86 | |
| E340 | BOSS挑战终极难度伤害增长的奖励 | s/86 | |
| F340 | 1|1000;2|500 | s/86 |
全部单元格记录 1926;公式 0。只有样式的空格在结构JSON,不省略其原结构。
工作表 WpsReserved_CellImgList
sheetId 4;状态 veryHidden;部件 xl/worksheets/sheet4.xml。DEMO/正式版保持原名称,各自独立呈现。
合并区域:无。样式、颜色、尺寸、隐藏行列、批注/绘图关系保留于结构。
| 坐标 | 内容/缓存 | 公式 | 类型/样式 |
|---|
全部单元格记录 0;公式 0。只有样式的空格在结构JSON,不省略其原结构。
嵌入附件 xl/embeddings/oleObject1.bin
1226240 字节;SHA-256 439184f3e055cb6844e46464e26123c95c0b24f1aa8083f74331b3acb47d0a57。关系与锚点见主结构。
Visio页 visio/pages/page1.xml
全部shape按ID定位;Text保留原顺序,位置/几何/样式及主形状继承见完整结构。原结构与连接另列;完整画布在本页“补齐的完整附件与媒体”中呈现。
| Shape ID | 类型/主形状 | 文字 | 位置与尺寸 |
|---|---|---|---|
| 6866 | Foreign/ | {"PinX": "2.432555606030011", "PinY": "5.161862778847777", "Width": "4.858166767615586", "Height": "10.31678111325108", "Angle": "0"} | |
| 6867 | Foreign/ | {"PinX": "12.86562647217176", "PinY": "5.437091704287525", "Width": "4.858166767615582", "Height": "10.28402942717725", "Angle": "0"} | |
| 6871 | Shape/2 | 金币猎场 | {"PinX": "0.9751055757453457", "PinY": "9.058558027179402", "Width": "1.388047647890172", "Height": "0.3534551039720261"} |
| 6872 | Shape/2 | 精灵石猎场 | {"PinX": "1.356818678915129", "PinY": "7.420661802669031", "Width": "2.151473854229755", "Height": "0.3534551039720261"} |
| 6873 | Shape/2 | 装备猎场 | {"PinX": "0.9751055757453457", "PinY": "5.782765578158603", "Width": "1.388047647890172", "Height": "0.3534551039720261"} |
| 6876 | Foreign/ | {"PinX": "2.432555606030018", "PinY": "1.86524961510861", "Width": "4.858166767615586", "Height": "1.87386432465169", "Angle": "0"} | |
| 6877 | Shape/2 | 主基地达到10级后解锁 | {"PinX": "2.432555606030011", "PinY": "3.410366714230989", "Width": "2.880198869372098", "Height": "0.3534551039720261"} |
| 6878 | Shape/2 | 金币猎场 | {"PinX": "11.04728405343565", "PinY": "10.16526940030886", "Width": "1.110438118312142", "Height": "0.282764083177622"} |
| 6879 | Foreign/ | {"PinX": "17.72000765529309", "PinY": "8.592502734664976", "Width": "3.543307086614178", "Height": "4.032450489143407", "Angle": "0"} | |
| 6880 | Shape/2 | 列表栏位显示内容 1、显示关卡名,关卡奖励,本日剩余扫荡次数,挑战或扫荡按钮,当扫荡次数>1时,扫荡按钮需显示红点 2、关卡奖励显示规则:可挑战和未解锁状态的关卡,显示首通奖励,可扫荡状态的关卡,显示本身关卡奖励 3、按钮显示规则:可挑战状态的关卡显示挑战按钮,可扫荡状态的关卡显示扫荡按钮 4、点击扫荡按钮,扣除扫荡次数,获取该关卡的奖励并弹出奖励显示界面 5、点击挑战按钮,直接进入关卡挑战 | {"PinX": "17.58713363954504", "PinY": "4.16867853232371", "Width": "3.809055118110265", "Height": "3.444881889763796"} |
| 6965 | Shape/2 | 副本功能标签页 当前有两个类型副本,分别是调挑战和日常副本,默认显示日常副本页 | {"PinX": "3.31648958543644", "PinY": "1.489341074830008", "Width": "2.429083383807797", "Height": "1.122047244094521"} |
| 6970 | Shape/2 | 当前日常副本有三大类关卡:分别是金币副本,精灵石副本,装备副本,列表中按状态显示即可 关卡列表 1、点击副本列表中的大图,打开对应副本的关卡列表 2、列表排列规则:关卡按id顺序排列,锁定只显示6关,第一位为可扫荡状态的关卡,第二位为可挑战状态的关卡,后续为未解锁状态的关卡 当第一位是第一关且无其他可扫荡状态的关卡时,第一关排在第一位且为可跳转状态,后续为未解锁状态的关卡 当第一位剩余最后一关可扫荡状态的关卡时,无后续关卡,则只显示最后一关即可 2、列表栏状态 未解锁:关卡的解锁条件是通关上一关,未解锁时置灰,显示锁定图标和解锁条件文本 可挑战:关卡达到解锁条件后即为可挑战状态,第一关默认就是可挑战状态 可扫荡:当关卡挑战胜利后,解锁下一关,本关转为可扫荡状态 整个列表通常情况下,保持1个可扫荡关卡可见,1个可挑战关卡可见,其余为未解锁关卡,列表锁定,无需上下划动查看 | {"PinX": "7.877487970253728", "PinY": "5.556473807914188", "Width": "4.330708661417326", "Height": "6.102362204724418"} |
| 6971 | Shape/4 | {"PinX": "6.052836244027198", "PinY": "9.058558027179405", "Width": "8.767413688673532", "Height": "0.1968503937007874", "BeginX": "1.669129399690432", "BeginY": "9.058558027179402", "EndX": "10.43654308836396", "EndY": "9.058558027179407"} | |
| 6973 | Shape/2 | 显示剩余重置时间(当前至重置时间的剩余值,显示小时和分钟) | {"PinX": "13.61958871727572", "PinY": "10.16526940030886", "Width": "2.429083383807797", "Height": "0.8869171578556347"} |
| 6975 | Shape/10 | {"PinX": "14.90863379137009", "PinY": "8.689981833755027", "Width": "0.2827640831776286", "Height": "0.2827640831776286"} | |
| 6976 | Shape/4 | {"PinX": "15.49918497247245", "PinY": "8.689981833755031", "Width": "0.8983382790270849", "Height": "0.1968503937007874", "BeginX": "15.0500158329589", "BeginY": "8.689981833755027", "EndX": "15.94835411198599", "EndY": "8.689981833755033"} |
全部连接:
{"FromSheet": "6976", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6975", "ToCell": "Connections.X5", "ToPart": "104"}
{"FromSheet": "6971", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6871", "ToCell": "Connections.X2", "ToPart": "101"}
{"FromSheet": "6976", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6879", "ToCell": "PinX", "ToPart": "3"}
{"FromSheet": "6971", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6867", "ToCell": "PinX", "ToPart": "3"}
图片 visio/media/image4.bmp

SHA-256 c7b67c1384c33bf6084211a1ce4f10152c997f1c9f470bb9321323e860589985。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image3.bmp
SHA-256 26e730a2fa26b9f31b6af721ae5ca3f09becace4cc46232ab4dee1c9c0436f55。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image2.png

SHA-256 c97b7440cb900e843c8b480f2ee8b0808ce149de87bb62e6cf5fcfb676b22318。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image1.png

SHA-256 7dd8c0c68419dcd568b04a0960e51db1f02dec52681724ec50561376296c79ed。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
嵌入附件 xl/embeddings/oleObject2.bin
1534464 字节;SHA-256 32e3554f0a60426983943f46ef99f302dd282622639d43f21c1cfd6e762769b8。关系与锚点见主结构。
Visio页 visio/pages/page1.xml
全部shape按ID定位;Text保留原顺序,位置/几何/样式及主形状继承见完整结构。原结构与连接另列;完整画布在本页“补齐的完整附件与媒体”中呈现。
| Shape ID | 类型/主形状 | 文字 | 位置与尺寸 |
|---|---|---|---|
| 6868 | Foreign/ | {"PinX": "2.440790912649071", "PinY": "5.179351238971393", "Width": "4.874637380853708", "Height": "10.35175803349832", "Angle": "0"} | |
| 6869 | Foreign/ | {"PinX": "8.794861279359306", "PinY": "5.167321393193419", "Width": "4.858166767615579", "Height": "10.30586388455979", "Angle": "0"} | |
| 6882 | Shape/2 | BOSS挑战 | {"PinX": "1.235426033019792", "PinY": "9.10948090836439", "Width": "1.88148341505159", "Height": "0.3546534206608171"} |
| 6883 | Shape/2 | 星级挑战 | {"PinX": "1.235426033019792", "PinY": "7.488956585094883", "Width": "1.88148341505159", "Height": "0.3546534206608171"} |
| 6885 | Foreign/ | {"PinX": "2.438891703279918", "PinY": "5.366300079440265", "Width": "4.610014208750218", "Height": "1.513150922259849", "Angle": "0"} | |
| 6884 | Shape/2 | 竞技挑战 | {"PinX": "1.235426033019792", "PinY": "5.868432261825376", "Width": "1.88148341505159", "Height": "0.3546534206608171"} |
| 6886 | Shape/2 | 主基地达到10级后解锁 | {"PinX": "2.438891703279918", "PinY": "5.028508856497922", "Width": "2.889963590077556", "Height": "0.3546534206608171"} |
| 6887 | Foreign/ | {"PinX": "2.421039135209782", "PinY": "3.558792161296807", "Width": "4.677119606460677", "Height": "1.880217275472108", "Angle": "0"} | |
| 6889 | Foreign/ | {"PinX": "8.830193401305603", "PinY": "1.046779308836406", "Width": "4.661316373914797", "Height": "0.6692913385826955", "Angle": "0"} | |
| 6890 | Shape/2 | 挑战 | {"PinX": "9.845991907261588", "PinY": "1.046779308836435", "Width": "1.383000201897843", "Height": "0.6692913385827259"} |
| 6891 | Shape/2 | 扫荡 | {"PinX": "7.680637576552922", "PinY": "1.046779308836435", "Width": "1.383000201897843", "Height": "0.6692913385827259"} |
| 6944 | Foreign/ | {"PinX": "8.376015296511223", "PinY": "2.872595714546733", "Width": "1.168299678193645", "Height": "0.7578160074769588", "Angle": "0"} | |
| 6945 | Foreign/ | {"PinX": "7.710598560909883", "PinY": "2.277527694768182", "Width": "0.4536227561154789", "Height": "0.4536227561154789", "Angle": "0"} | |
| 6946 | Foreign/ | {"PinX": "7.111431323241181", "PinY": "2.277527694768182", "Width": "0.4536227561154789", "Height": "0.4536227561154789", "Angle": "0"} | |
| 6947 | Foreign/ | {"PinX": "7.365676946631677", "PinY": "4.137330489938705", "Width": "1.732283464566933", "Height": "0.5791361878581758", "Angle": "0"} | |
| 6948 | Shape/2 | 挑战奖励 | {"PinX": "7.109771434820654", "PinY": "4.727881671041089", "Width": "1.220472440944889", "Height": "0.35345510397201"} |
| 6986 | Shape/2 | 副本列表(挑战) 1、根据当前副本类型进行划分,类型id靠前的排列在前 挑战副本当前有两种类型,boss挑战和星级挑战 2、列表显示规则,排列规则,状态规则,红点规则与日常副本列表相同 | {"PinX": "2.381535580331168", "PinY": "3.121046939258221", "Width": "3.809055118110265", "Height": "2.140661245095544"} |
| 6987 | Foreign/ | {"PinX": "10.73181867891511", "PinY": "8.251071973141436", "Width": "0.9842519685039832", "Height": "0.8276351438309099", "Angle": "0"} | |
| 6988 | Shape/2 | BOSS挑战 1、根据当前副本的BOSS显示对应的boss立绘大图,显示boss名(无品质),boss描述,都取配置即可 2、显示当前关到重置0点的剩余时间,显示排行榜入口,我的排名(有则显示名次,未进榜则显示无) 3、排行榜点击后打开通用排行界面,根据本日最高伤害值排名,入榜有条件 | {"PinX": "13.7190234033246", "PinY": "9.038473547944562", "Width": "3.809055118110265", "Height": "2.4024382934372"} |
| 6989 | Shape/4 | {"PinX": "4.270972818048554", "PinY": "9.109480908364393", "Width": "4.189610155005934", "Height": "0.1968503937007874", "BeginX": "2.176167740545587", "BeginY": "9.10948090836439", "EndX": "6.365777895551521", "EndY": "9.109480908364395"} | |
| 6990 | Shape/2 | 奖励预览 1、显示挑战奖励-配置里的挑战或扫荡奖励,显示宝箱奖励-根据配置预设,按条件分宝箱显示,有几个宝箱就显示几个 2、挑战奖励:点击奖励的道具弹出道具tips 3、宝箱奖励状态:未达成不可领取,已达成可领取,已领取,三种 其中不可领取,已领取状态下的宝箱,点击弹出奖励道具预览tips,可领取状态点击宝箱则获得奖励,弹出奖励展示界面 4、本日伤害最高纪录,取本日纪录的最高伤害值,仅显示具体值即可,大于千缩为k,大于百万缩为m 5、宝箱下方显示条件值,一般为达到需要的伤害值 | {"PinX": "13.7190234033246", "PinY": "5.728388678893921", "Width": "3.809055118110265", "Height": "3.969517952713488"} |
| 6991 | Foreign/ | {"PinX": "10.98772419072616", "PinY": "4.34424230449693", "Width": "0.4724409448818894", "Height": "0.4138236291163082", "Angle": "0"} | |
| 6992 | Shape/2 | 扫荡与挑战按钮 1、显示本日剩余的挑战次数 2、有挑战次数时,可直接点击挑战按钮进入关卡 3、扫荡按钮,点击后弹出文本提示界面,如果本日打过挑战,文本显示为:扫荡消耗挑战次数,且不更新当前最高伤害值,是否扫荡?点击确认后扫荡,取消则返回 如果本日未打过挑战,文本显示为:需本日打过一次挑战后才可使用,点击确认跟取消都返回 | {"PinX": "17.32630686789151", "PinY": "1.621314698850441", "Width": "3.809055118110265", "Height": "2.841984165854854"} |
| 6994 | Foreign/ | {"PinX": "13.27766841644794", "PinY": "1.742686461067422", "Width": "2.979166666666667", "Height": "2.427083333333334", "Angle": "0"} | |
| 6995 | Shape/2 | 扫荡 | {"PinX": "13.27766841644793", "PinY": "2.739254892318499", "Width": "1.220472440944889", "Height": "0.35345510397201"} |
| 6996 | Shape/2 | 扫荡消耗挑战次数,且不更新当前最高伤害值,是否扫荡? | {"PinX": "13.26446303587052", "PinY": "1.951853317515344", "Width": "2.165354330708667", "Height": "0.7471558913735805"} |
| 6998 | Shape/2 | 确认 | {"PinX": "13.80580161854767", "PinY": "0.9464143453327694", "Width": "1.08267716535434", "Height": "0.4763204781884436"} |
| 6999 | Shape/2 | 剩余次数:3 | {"PinX": "13.26446303587051", "PinY": "1.37193223903239", "Width": "2.165354330708667", "Height": "0.2829290477446023"} |
| 7000 | Shape/4 | {"PinX": "9.734361329833767", "PinY": "1.562055719597603", "Width": "4.107447506561691", "Height": "0.3612614829396108", "BeginX": "7.680637576552922", "BeginY": "1.381424978127798", "EndX": "11.78808508311461", "EndY": "1.742686461067408"} | |
| 7001 | Shape/10 | {"PinX": "10.83024387576554", "PinY": "9.507676989688463", "Width": "0.2829290477446094", "Height": "0.2829290477446094"} | |
| 7002 | Shape/4 | {"PinX": "11.39310212195365", "PinY": "9.273075268816513", "Width": "0.8427874446316181", "Height": "-0.4692034417439004", "BeginX": "10.97170839963784", "BeginY": "9.507676989688463", "EndX": "11.81449584426946", "EndY": "9.038473547944562"} | |
| 7003 | Shape/4 | {"PinX": "9.462133639545058", "PinY": "5.316498950960508", "Width": "4.704724409448808", "Height": "0.823779455866827", "BeginX": "7.109771434820654", "BeginY": "4.904609223027094", "EndX": "11.81449584426947", "EndY": "5.728388678893921"} | |
| 7004 | Shape/4 | {"PinX": "15.09451556904526", "PinY": "1.621314698850444", "Width": "-0.6545274795822351", "Height": "0.1968503937007874", "BeginX": "15.42177930883638", "BeginY": "1.621314698850441", "EndX": "14.76725182925414", "EndY": "1.621314698850447"} |
全部连接:
{"FromSheet": "6989", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6882", "ToCell": "Connections.X2", "ToPart": "101"}
{"FromSheet": "7000", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6891", "ToCell": "Connections.X3", "ToPart": "102"}
{"FromSheet": "7002", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "7001", "ToCell": "Connections.X5", "ToPart": "104"}
{"FromSheet": "7003", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6948", "ToCell": "Connections.X3", "ToPart": "102"}
{"FromSheet": "7003", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6990", "ToCell": "Connections.X4", "ToPart": "103"}
{"FromSheet": "7004", "FromCell": "BeginX", "FromPart": "9", "ToSheet": "6992", "ToCell": "Connections.X4", "ToPart": "103"}
{"FromSheet": "7004", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6994", "ToCell": "PinX", "ToPart": "3"}
{"FromSheet": "6989", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6869", "ToCell": "PinX", "ToPart": "3"}
{"FromSheet": "7000", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6994", "ToCell": "PinX", "ToPart": "3"}
{"FromSheet": "7002", "FromCell": "EndX", "FromPart": "12", "ToSheet": "6988", "ToCell": "PinX", "ToPart": "3"}
图片 visio/media/image8.bmp

SHA-256 9e58e3206b8f79b02ba14d6c95d46bb507aa3696d8675c8c057ceabae93f94fe。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image7.bmp

SHA-256 322706e6e6326433b30e866f165f72e2982ed9ef92c91bc49f89d1a04cd14e8d。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image6.png
SHA-256 9ac789555f9870c0be7c926b5176b7be012c2d1dc1675a743325ea7bc3171772。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image1.png

SHA-256 734bd4317db09584cbca07b71edaac06588c228a8007235a33bc2590a1a247d4。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image3.bmp

SHA-256 c6cae8ccb300c78babfb873a11b1e3e16dcc27989f4dfee55376b59fc3c21772。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image2.png

SHA-256 bd170565b7346cbd6aa9db7809694be07554e6b26969e3c405e464c2520bb0fa。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image5.bmp

SHA-256 fc4affe27fe39f3c22f72a30d7dd0ebbb2af904435441b58e08b955f0e5459db。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 visio/media/image4.bmp
SHA-256 26e730a2fa26b9f31b6af721ae5ca3f09becace4cc46232ab4dee1c9c0436f55。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image1.jpeg

SHA-256 58bcf50e54ecdc90d88bd3eb1984e2f994b6d232abb790ac16d4477bcbb924a3。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image10.jpeg

SHA-256 1866771b6468d31d6742ad4ab96d86feed8bbc13fe48c9237a39d33a96dd88d2。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image11.jpeg

SHA-256 46108366a121d467e61735d5b1733a5782deeaa2b7f575a4923560a53a5926dc。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image12.jpeg

SHA-256 9bce0da7b5cf73d0e2c56064c98ba1cd388feb4e6d0e10b6cff7ae465ecc732f。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image2.jpeg

SHA-256 01da697a7b8ba1325d6d3eae9cf53c51249a35c24246c7031aa07883a51ff394。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image3.jpeg

SHA-256 fe5fdffb6d1f79645a6b8f9f68e4ab110622f0533e9c76549a8f620688469592。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image5.jpeg

SHA-256 8750b3dabbcab85ce152c07a4a02318b2765f78af1d2c2219b665b5b0e55ce2c。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image6.jpeg

SHA-256 724e8a3de58271933d3f70291ced1bb1c9ebed4a0e98dceff7aa142b7d9ca22b。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image7.png
SHA-256 ed307d70886c06f66337e472608e17c5f83ba232b30f8d9682535b87ed2995c3。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image8.jpeg
SHA-256 bb95c09536ce2190c3f7c5f3a6f7257f2638ac2653deb884f886e2094432b22d。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
图片 xl/media/image9.jpeg

SHA-256 361c2afd685936634f41bbad15d292283ec7b8d0d51114906a71e246f84e55c8。绘图锚点、对象关系与颜色样式在结构中保留,不重建画布。
补齐的完整附件与媒体
2026-10-14 静态派生;保持unknown/draft,不批准产品规则。Visio完整原页与原EMF媒体分别可读,不以EMF预览代替Visio。长/多行/富文本框依据原Shape/Text、cp/pp及Character/Paragraph、master/style继承恢复颜色、字号、对齐、边距与换行;短单行保留原静态转换。缺失源字体时使用Songti SC/PingFang SC,字形/度量可与原编辑器不同,SVG需支持foreignObject的浏览器阅读,不称像素无损。所有方法、原页/部件与指纹见转换台账。
xl/embeddings/oleObject1.bin
源部件 visio/pages/page1.xml;page ID 0;页名 页-1;SVG SHA-256 cddc4ee98081b226cf6d5b5d76083778cb7f94aa45fb47cd0ff11d256718adcb。
xl/embeddings/oleObject2.bin
源部件 visio/pages/page1.xml;page ID 0;页名 页-1;SVG SHA-256 2cbea46e2bba067a3da68185b5ca8e593e17178cd7a98c7aa497cac69d37329e。
xl/media/image13.emf
EMF原件SHA-256 04216866e0d5d7cdded5806f2d161f1ce23ea98bc7f10763767cd9e2ce3ee45b;派生SVG SHA-256 33229ef991cc835b644a874dc2fe4c5d313df91abaa77969d3ed2414c0630d34。
xl/media/image4.emf
EMF原件SHA-256 d0b7228a22c2193e4fadafc8fb4423f3f0e5c1a229b69fe7b98105ef428eaced;派生SVG SHA-256 2d2282f79d5049f67752b1f1af74cc2f910b40a853cbe8b41ea8a1b25b709b88。